![]() ![]() Also, you left it an hour before then you killed it. Because I could see all these shader threads being started up and shut down by the editor. What did you end up doing to address the issue? Will try to reproduce. I forked and cloned the repository from github and followed the instructions on the github page using Visual Studio And I could see that the engine was firing up lots of threads to compile shaders, once it eventually finished spawning all the shader threads it loaded up. ![]()
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